A Game Developer with almost a decade of experience.
Specialized on VR and Devops.
Launched several console titles.
Worked on companies small and big.
Has strong social skills.
Looking for a small studio to make games and friends.
- Made and released several games for PSVR, Quest, Steam and Rift platforms.
- Done lots of internal tooling projects
- Made an internal analytics system that will track and make graphs from in game performance and game event data
- Shipped 50+ games on iOS platform
- Supervised 7 junior developers make Hyper-Casual games
- Built a video telemetry system to watch our closed beta players playing our game in real time
- Built custom editor tools for designers and artists
- Built an advanced polygon renderer, similar to Sprite Shape
2021
- Developed VR games using Unity3D with Vive Headset
- Improved and refactored old titles like FootballVR and GolfVR.
- Significantly improved physics simulations
- Built internal Git and Storage server
- Worked on internal asset pipeline
2019
- Shipped more than 10 unique projects as a freelance game developer
2019
- Lectured beginner level game developers
2018
- Produced immersive VR and AR experiences to be presented on conventions around Turkey
- Made applications for mobile platforms using Cordova, Android Studio and XCode
2017
- Experienced indie game development first hand
- Assisted our lead programmer to make quality and performant game code
- Created & designed games with original gameplay
- Oddly, learned some cooking
2016
Zombie Army VR
- An Online Co-Op Zombie Shooter Game On VR
- Worked on editor tools and pipelines for this game
- Will be released on Quest, PSVR, Rift and Steam
Starship Troopers: Continuum VR
- An Online Co-op Bug Shooter Game On VR
- Worked on editor tools and pipelines for this game
- Will be released on Quest, PSVR
Jurassic World Aftermath PSVR Port
- I was the lead programmer on this port project from Quest 2 to Playstation PSVR 1
- Had to make a lot of performance, shader and design fixes to make it work
Shadowpoint VR
- A Mind-Numbingly Amazing VR Puzzler Game
- Worked on gameplay code and performance optimizations
- Released on Quest, PSVR and PC
ForeVR Pool
- Made a Multiplayer Pool VR game for Oculus Quest Store
- Worked on Multiplayer Code, Automation, Gameplay and User Interface
Laps Visual Scripting Plugin For Unity
- Visual Scripting Plugin for Unity 3D. Try It Now!
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Mobge Polygon Visualizer
- I rewrote and improved an existing system which automatically applies textures to 2D shapes, which allows level designers to create beautiful levels without aid from the art team. It has similar functionality to Unity Sprite Shapes.
Race Table AR
- An AR Game where there is a target image in a table, which will look like an Cross Race Track when looked by this app. It was made to be sold to expo organizations.
Mobge Video Telemetry System
- I built a system that records and uploads gameplay footage from the testers.
- This allows Mobge to continuously improve its level designs and game mechanics.
Mobge Unity Builds Plugin
- I wrote a window inside unity to monitor and queue unity builds from cloud.
- So that you don’t even need to exit your editor to queue builds.
Tabletop Turkeyifier
- Solves imgur and pastebin ban issue in tabletop simulator for turks.
- Hacks the game save files to change the imgur and pastebin links withs a proxy
Recommendations
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Seyyid worked for us for several years both working on game projects and in the R&D & tooling team. Not only Seyyid equipped with a strong technical background with exposure to many tech stacks and part of the dev cycle, he cares. This is possibly his strongest characteristic. He cares deeply about the work he is doing and for the people he does it with. He won’t let problems go unnoticed and always brings his concerns to the attention of those that need to know, he’ll say what needs to be said often when others won’t. He’s also a very independent worker who can solve problems by taking initiative and without prompting.
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Seyyid is creative and a talented programmer. His work across two projects simultaneously helped us deliver regular builds to our clients and ultimately to our audiences. He is passionate about his work and has been an important part of our team. He can have a big impact on helping get your projects out the door reliably.
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Seyyid Doğan was great to work with, always ready to help out when needed, he has the experience and knowledge to complete any task given to him.
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One of the most passionate people I've met in this industry. Kindhearted, welcoming, and always putting people before anything else. They'd be a boon to any team, keeping it lively with fun conversations, and keeping it running smoothly with expert communication.
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Seyyid still manages to impress me with his diverse skill set after all those years of knowing him. I had the chance to work with him at Mobge for over a year. I feel so lucky to have someone around as easy to approach as him at the beginning of my carrier. He always hit the mark with the approaches and keywords he has given me to achieve my goals. Seyyid is a true engineer in the heart. He would be an asset to any team.
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Seyyid is very knowledgeable about his expertise. His social abilities are so stong so he can adapt new teams and he is really easy-to-work-with. His ideas about a project or process were always remarkable. I think every teams need a person like a Seyyid for extra motivation and critical solutions.
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I worked with Seyyid at MobGe , as a game designer he is very a easy-to-approach person. Could ask all my questions and got fulfilling answers all the time. Besides he is very tending person , also he helped me alot while navigating our design processes. All in all very cool and social guy that everyone would need him at some point.