• A Game Developer with almost a decade of experience.

  • Specialized on VR and Devops.

  • Launched several console titles.

  • Worked on companies small and big.

  • Has strong social skills.

  • Looking for a small studio to make games and friends.


XR Games - Senior Game Developer
  • Made and released several games for PSVR, Quest, Steam and Rift platforms.
  • Done lots of internal tooling projects
  • Made an internal analytics system that will track and make graphs from in game performance and game event data
Present
Mobge Games - Lead Game Developer
1 year 7 months
  • Shipped 50+ games on iOS platform
  • Supervised 7 junior developers make Hyper-Casual games
  • Built a video telemetry system to watch our closed beta players playing our game in real time
  • Built custom editor tools for designers and artists
  • Built an advanced polygon renderer, similar to Sprite Shape
June
2021
March
2019
August
2019
August
2018
December
2017
July
2016

Zombie Army VR

  • An Online Co-Op Zombie Shooter Game On VR
  • Worked on editor tools and pipelines for this game
  • Will be released on Quest, PSVR, Rift and Steam

Starship Troopers: Continuum VR

  • An Online Co-op Bug Shooter Game On VR
  • Worked on editor tools and pipelines for this game
  • Will be released on Quest, PSVR

Jurassic World Aftermath PSVR Port

  • I was the lead programmer on this port project from Quest 2 to Playstation PSVR 1
  • Had to make a lot of performance, shader and design fixes to make it work

Shadowpoint VR

  • A Mind-Numbingly Amazing VR Puzzler Game
  • Worked on gameplay code and performance optimizations
  • Released on Quest, PSVR and PC

ForeVR Pool

  • Made a Multiplayer Pool VR game for Oculus Quest Store
  • Worked on Multiplayer Code, Automation, Gameplay and User Interface

Laps Visual Scripting Plugin For Unity

Laps

Mobge Polygon Visualizer

  • I rewrote and improved an existing system which automatically applies textures to 2D shapes, which allows level designers to create beautiful levels without aid from the art team. It has similar functionality to Unity Sprite Shapes.

Mobge Polygon Visualizer One

Mobge Polygon Visualizer Two

Race Table AR

  • An AR Game where there is a target image in a table, which will look like an Cross Race Track when looked by this app. It was made to be sold to expo organizations.

Race Table AR

Mobge Video Telemetry System

  • I built a system that records and uploads gameplay footage from the testers.
  • This allows Mobge to continuously improve its level designs and game mechanics.

Mobge Unity Builds Plugin

  • I wrote a window inside unity to monitor and queue unity builds from cloud.
  • So that you don’t even need to exit your editor to queue builds.

Tabletop Turkeyifier

  • Solves imgur and pastebin ban issue in tabletop simulator for turks.
  • Hacks the game save files to change the imgur and pastebin links withs a proxy

Go To Github Repo!

Recommendations

Jamie Healey
Head of Programming at XR Games
December 2, 2024, Jamie managed Seyyid directly

Seyyid worked for us for several years both working on game projects and in the R&D & tooling team. Not only Seyyid equipped with a strong technical background with exposure to many tech stacks and part of the dev cycle, he cares. This is possibly his strongest characteristic. He cares deeply about the work he is doing and for the people he does it with. He won’t let problems go unnoticed and always brings his concerns to the attention of those that need to know, he’ll say what needs to be said often when others won’t. He’s also a very independent worker who can solve problems by taking initiative and without prompting.


David Bowman
Chief Operating Officer at XR Games
December 2, 2024, David was senior to Seyyid but didn't manage Seyyid directly

Seyyid is creative and a talented programmer. His work across two projects simultaneously helped us deliver regular builds to our clients and ultimately to our audiences. He is passionate about his work and has been an important part of our team. He can have a big impact on helping get your projects out the door reliably.


Joseph Cook
Programmer | C#, C++, Game Development, Tools
October 17, 2024, Seyyid was senior to Joseph but didn't manage Joseph directly

Seyyid Doğan was great to work with, always ready to help out when needed, he has the experience and knowledge to complete any task given to him.


Harrison Stanley
3D Character Artist @ XR Games
October 11, 2024, Harrison worked with Seyyid on the same team

One of the most passionate people I've met in this industry. Kindhearted, welcoming, and always putting people before anything else. They'd be a boon to any team, keeping it lively with fun conversations, and keeping it running smoothly with expert communication.


Ali Talip Akgün
Senior Game Developer @ Mobge
October 4, 2022, Ali Talip worked with Seyyid on the same team

Seyyid still manages to impress me with his diverse skill set after all those years of knowing him. I had the chance to work with him at Mobge for over a year. I feel so lucky to have someone around as easy to approach as him at the beginning of my carrier. He always hit the mark with the approaches and keywords he has given me to achieve my goals. Seyyid is a true engineer in the heart. He would be an asset to any team.


Gökçe Sezgin
Head of Product | Product Lead | Head of Development in B2B B2C Software Projects
February 25, 2021, Gökçe managed Seyyid directly

Seyyid is very knowledgeable about his expertise. His social abilities are so stong so he can adapt new teams and he is really easy-to-work-with. His ideas about a project or process were always remarkable. I think every teams need a person like a Seyyid for extra motivation and critical solutions.


Ufuk Başli
Product Manager @ Mobge | Game Design | Industrial Design degree
January 30, 2021, Ufuk worked with Seyyid on the same team

I worked with Seyyid at MobGe , as a game designer he is very a easy-to-approach person. Could ask all my questions and got fulfilling answers all the time. Besides he is very tending person , also he helped me alot while navigating our design processes. All in all very cool and social guy that everyone would need him at some point.